package Box2D.Dynamics.Joints
{
	import Box2D.Common.Math.b2Vec2;

	public class b2MouseJoint extends b2Joint
	{
		public function b2MouseJoint(wrapper:Object=null)
		{
			super(wrapper);
		}
		public function SetTarget(target:b2Vec2):void{
			call('b2MouseJoint_SetTarget',target.wrapper);
		}
		public function GetTarget():b2Vec2{
			return new b2Vec2(0,0,call('b2MouseJoint_GetTarget'));
		}
	}
}